SPIRV-Cross/reference/shaders-msl
Bill Hollings 3bca246ad2 MSL: Emit interface block members of array length 1 as arrays instead of scalars.
Test for array presence using is_array() instead of element count.
Add shaders-msl/vert/interface-block-single-element-array.vert regression test.

Fixes a regression error introduced in 3d4daab.
2022-04-26 20:39:18 -04:00
..
amd Updates for pull request #1162 2019-09-24 14:35:25 -04:00
asm MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
comp MSL: Fix goofy bugs in ray query. 2022-03-24 18:14:46 +01:00
desktop-only MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
flatten MSL: Selectively enable fast-math in MSL code to match Vulkan CTS results. 2021-09-22 18:58:31 -04:00
frag MSL: Pass down global RayQuery object to leaf functions. 2022-04-19 11:49:22 +02:00
intel Updates for pull request #1162 2019-09-24 14:35:25 -04:00
legacy/vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
masking MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
tesc MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
tese MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
vert MSL: Emit interface block members of array length 1 as arrays instead of scalars. 2022-04-26 20:39:18 -04:00
vulkan MSL: Support SPV_EXT_demote_to_helper_invocation for MSL 2.3. 2020-10-13 00:25:32 -05:00