17 lines
288 B
GLSL
17 lines
288 B
GLSL
#version 450
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layout(location = 0) out vec2 FragColor;
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layout(location = 0, component = 0) in vec2 v0;
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layout(location = 0, component = 2) in float v1;
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in Vertex
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{
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layout(location = 1, component = 2) float v3;
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} _20;
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void main()
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{
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FragColor = (v0 + vec2(v1)) + vec2(_20.v3);
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}
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