SPIRV-Cross/reference/opt/shaders-msl/asm
Chip Davis 96f7008aa8 MSL: Force disabled fragment builtins to have the right name.
DXVK emits SPIR-V where fragment shader builtins have names derived from
DXBC assembly, e.g. `oDepth` for `FragDepth`. When we declared the
disabled output, we used this name, but when referencing it, we
continued to use the GLSL name. This breaks compilation.
2020-04-15 19:25:18 -05:00
..
comp Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
frag MSL: Force disabled fragment builtins to have the right name. 2020-04-15 19:25:18 -05:00
tesc Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
tese Moved all UE4 test shaders into 'shaders-ue4/' folder. 2019-10-23 17:39:05 -04:00
vert MSL: Support ClipDistance as an input stage variable. 2019-12-02 13:19:42 +01:00