SPIRV-Cross/reference/opt/shaders/frag/mix.frag
2017-11-23 09:50:11 +01:00

19 lines
461 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec4 vIn0;
layout(location = 1) in vec4 vIn1;
layout(location = 2) in float vIn2;
layout(location = 3) in float vIn3;
void main()
{
FragColor = mix(vIn0, vIn1, bvec4(false, true, false, false));
FragColor = vec4(true ? vIn3 : vIn2);
FragColor = mix(vIn1, vIn0, bvec4(true));
FragColor = vec4(true ? vIn2 : vIn3);
}