SPIRV-Cross/reference/shaders-msl/vert
Bill Hollings ec054dad7f MSL: Support synthetic functions in function constants.
Emit synthetic functions before function constants.
Support use of spvQuantizeToF16() in function constants for numerical
behavior consistency with the op code.
Ensure subnormal results from OpQuantizeToF16 are flushed to zero per SPIR-V spec.

Adjust SPIRV-Cross unit test reference shaders to accommodate these changes.
Any MSL reference shader that inclues a synthetic function is affected,
since the location it is emitted has changed.
2021-09-28 19:10:16 -04:00
..
array-component-io.for-tess.vert MSL: Handle array with component when we cannot rely on user() attrib. 2021-05-21 13:46:33 +02:00
array-component-io.vert MSL: Handle array with component when we cannot rely on user() attrib. 2021-05-21 13:46:33 +02:00
basic.capture.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
basic.for-tess.vert MSL: Add support for processing more than one patch per workgroup. 2020-07-23 17:59:54 -05:00
basic.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
clip-distance-block.no-user-varying.vert MSL: Allow removing clip distance user varyings. 2020-04-20 09:58:40 +02:00
clip-distance-block.vert MSL: Support ClipDistance as an input stage variable. 2019-12-02 13:19:42 +01:00
copy.flatten.vert MSL: Selectively enable fast-math in MSL code to match Vulkan CTS results. 2021-09-22 18:58:31 -04:00
dynamic.flatten.vert MSL: Selectively enable fast-math in MSL code to match Vulkan CTS results. 2021-09-22 18:58:31 -04:00
float-math.invariant-float-math.vert MSL: Support synthetic functions in function constants. 2021-09-28 19:10:16 -04:00
float-math.vert Added '--msl-invariant-float-math' option and new test case for it. 2019-10-09 14:03:06 -04:00
functions.vert MSL: Support synthetic functions in function constants. 2021-09-28 19:10:16 -04:00
implicit-position-1.vert MSL: Always return [[position]] when required. 2021-02-15 12:57:37 +01:00
implicit-position-2.vert MSL: Always return [[position]] when required. 2021-02-15 12:57:37 +01:00
in_out_array_mat.vert MSL: Don't emit weird reference type for spvUnsafeArray types. 2021-04-19 12:10:49 +02:00
interface-block-block-composites.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
interface-block-block-composites.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
interpolation-qualifiers-block.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
interpolation-qualifiers.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
invariant.msl21.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
leaf-function.capture.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
leaf-function.for-tess.vert MSL: Add support for processing more than one patch per workgroup. 2020-07-23 17:59:54 -05:00
no_stage_out.for-tess.vert Overhaul how we deal with reserved identifiers. 2020-08-21 16:33:27 +02:00
no_stage_out.vert Overhaul how we deal with reserved identifiers. 2020-08-21 16:33:27 +02:00
no_stage_out.write_buff_atomic.vert Overhaul how we deal with reserved identifiers. 2020-08-21 16:33:27 +02:00
no_stage_out.write_buff.vert Overhaul how we deal with reserved identifiers. 2020-08-21 16:33:27 +02:00
no_stage_out.write_tex.vert Overhaul how we deal with reserved identifiers. 2020-08-21 16:33:27 +02:00
no-contraction.vert MSL: Support synthetic functions in function constants. 2021-09-28 19:10:16 -04:00
no-disable-vertex-out.frag-output.vert MSL: Only disable output variables in fragment shaders. 2020-04-15 12:14:57 -05:00
out_block.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
packed_matrix.vert MSL: Selectively enable fast-math in MSL code to match Vulkan CTS results. 2021-09-22 18:58:31 -04:00
packed-bool2-to-packed_uint2.vert MSL: Avoid packed arrays in more cases. 2020-05-06 10:27:12 +02:00
packed-bool-to-uint.vert MSL: Avoid packed arrays in more cases. 2020-05-06 10:27:12 +02:00
pointsize.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
read-from-row-major-array.vert Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00
resource-arrays-leaf.ios.vert MSL: Do not declare array of UBO/SSBO as spvUnsafeArray<T>. 2019-10-26 16:10:08 +02:00
resource-arrays.ios.vert MSL: Do not declare array of UBO/SSBO as spvUnsafeArray<T>. 2019-10-26 16:10:08 +02:00
return-array.force-native-array.vert MSL: Support synthetic functions in function constants. 2021-09-28 19:10:16 -04:00
return-array.vert MSL: Enable proper value types for return and value-passing of arrays. 2019-10-24 13:03:38 +02:00
set_builtin_in_func.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
sign-int-types.vert MSL: Support synthetic functions in function constants. 2021-09-28 19:10:16 -04:00
signedness-mismatch.shader-inputs.vert MSL: Fix up input variables' vector lengths in all stages. 2020-06-16 14:50:30 -05:00
texture_buffer.texture-buffer-native.msl21.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
texture_buffer.vert MSL: Support synthetic functions in function constants. 2021-09-28 19:10:16 -04:00
ubo.alignment.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
ubo.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
unused-position.vert MSL: Fix duplicate gl_Position outputs when gl_Position defined but unused. 2021-08-16 11:23:15 -04:00