SPIRV-Cross/reference/shaders-no-opt/asm
Hans-Kristian Arntzen ee31e84e30 GLSL: Handle complex load/store scenarios to gl_SampleMask.
Need special workarounds to handle array load/store since array size is
unsized in GLSL, and array copy is not possible.
Also, consider bitcast for scalar loads and stores.
2021-03-09 10:25:03 +01:00
..
comp Check entry point variables in is_hidden_variables. 2021-01-22 13:53:22 +01:00
frag GLSL: Handle complex load/store scenarios to gl_SampleMask. 2021-03-09 10:25:03 +01:00
geom Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
rgen Handle nonuniformEXT qualifier for acceleration structures. 2021-01-22 13:13:56 +01:00
tesc Handle edge cases in OpCopyMemory. 2021-03-08 14:15:27 +01:00
vert Deal better with CompositeExtract from constant composite. 2021-01-22 12:30:16 +01:00
loop-header-self-continue-break.asm.comp Handle case where block is loop header, continue AND break block. 2020-10-27 12:29:08 +01:00
temporary.zero-initialize.asm.frag Add support for forcefully zero-initialized variables. 2020-03-26 13:38:27 +01:00