SPIRV-Cross/reference/opt/shaders-ue4/asm
Hans-Kristian Arntzen a07441568e Overhaul how we deal with reserved identifiers.
- Do not silently drop reserved identifiers in the parser. This makes it
  possible to reflect identifiers which are reserved by the
  cross-compiler module.
- Instead of dropping the name, emit _RESERVED_IDENTIFIER_FIXUP in the
  source to make it clear that a name has been rewritten.
- Document what is reserved and not.
2020-08-21 16:33:27 +02:00
..
frag Overhaul how we deal with reserved identifiers. 2020-08-21 16:33:27 +02:00
tesc Roll GLSLang and SPIRV-Tools 2019-11-05 10:07:15 -05:00
tese MSL: Support ClipDistance as an input stage variable. 2019-12-02 13:19:42 +01:00
vert Roll SPIRV-Tools, SPIRV-Headers and GLSLang. 2020-05-21 15:21:41 -04:00