SPIRV-Cross/reference/opt/shaders/asm/vert/invariant.sso.asm.vert
2018-03-01 12:31:39 +01:00

15 lines
129 B
GLSL

#version 450
out gl_PerVertex
{
vec4 gl_Position;
};
invariant gl_Position;
void main()
{
gl_Position = vec4(1.0);
}