SPIRV-Cross/reference/opt/shaders/asm
Hans-Kristian Arntzen 2a0365c813 GLSL/HLSL: Implement NMin/NMax/NClamp.
Need to emulate these calls for correctness.
2019-03-21 15:26:46 +01:00
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comp GLSL/HLSL: Implement NMin/NMax/NClamp. 2019-03-21 15:26:46 +01:00
frag MSL: Fix textures which are sampled and compared against. 2019-02-22 12:27:40 +01:00
geom GLSL: Unroll loads from builtin pos/point arrays. 2019-03-21 11:25:41 +01:00
tesc Fix case where SampledImage would get flushed to temporary. 2018-04-27 10:06:30 +02:00
tese GLSL: Deal with array loads from input in tessellation. 2019-03-21 11:50:53 +01:00
vert Fix case where a struct is loaded which contains a row-major matrix. 2019-02-20 12:19:00 +01:00