SPIRV-Cross/reference/shaders-msl
Hans-Kristian Arntzen a3fe9756d2 MSL: Support ClipDistance as an input stage variable.
MSL does not support this, so we have to emulate it by passing it around
as a varying between stages. We use a special "user(clipN)" attribute
for this rather than locN which is used for user varyings.
2019-12-02 13:19:42 +01:00
..
amd Updates for pull request #1162 2019-09-24 14:35:25 -04:00
asm MSL: Support ClipDistance as an input stage variable. 2019-12-02 13:19:42 +01:00
comp MSL: Fix automatic binding allocation for image atomic buffers. 2019-11-28 11:07:44 +01:00
desktop-only MSL: Support ClipDistance as an input stage variable. 2019-12-02 13:19:42 +01:00
flatten MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
frag MSL: Support ClipDistance as an input stage variable. 2019-12-02 13:19:42 +01:00
intel Updates for pull request #1162 2019-09-24 14:35:25 -04:00
legacy/vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
tesc MSL: Declare arrays with proper type wrapper. 2019-10-26 17:57:34 +02:00
tese MSL: Declare arrays with proper type wrapper. 2019-10-26 17:57:34 +02:00
vert MSL: Support ClipDistance as an input stage variable. 2019-12-02 13:19:42 +01:00
vulkan Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00