SPIRV-Cross/reference
Hans-Kristian Arntzen 9bdfd7025e Fix tessellation control shaders from HLSL.
Need to take into account that gl_Position[i] needs to be rewritten as
gl_out[i].gl_Position instead.
2018-01-04 16:22:44 +01:00
..
opt Fix tessellation control shaders from HLSL. 2018-01-04 16:22:44 +01:00
shaders Fix tessellation control shaders from HLSL. 2018-01-04 16:22:44 +01:00
shaders-hlsl Merge pull request #378 from KhronosGroup/fix-371 2018-01-04 13:42:27 +01:00
shaders-msl For MSL, use {} instead of constructors to init OpUndef values. 2017-11-30 15:03:27 -05:00