SPIRV-Cross/reference/shaders-hlsl-no-opt
2021-06-03 11:37:45 +02:00
..
asm Rewrite how non-uniform qualifiers are handled. 2021-04-22 16:03:08 +02:00
comp HLSL: Support Shuffle wave ops. 2021-04-23 13:03:35 +02:00
frag Handle odd type for textureGather component. 2021-06-03 11:37:45 +02:00
vert HLSL: Fix automatic location assignment in block IO. 2021-04-20 13:04:26 +02:00