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SPIRV-Cross
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9cdeefb5e3
SPIRV-Cross
/
reference
/
shaders-hlsl-no-opt
History
Hans-Kristian Arntzen
165dbff228
Handle odd type for textureGather component.
2021-06-03 11:37:45 +02:00
..
asm
Rewrite how non-uniform qualifiers are handled.
2021-04-22 16:03:08 +02:00
comp
HLSL: Support Shuffle wave ops.
2021-04-23 13:03:35 +02:00
frag
Handle odd type for textureGather component.
2021-06-03 11:37:45 +02:00
vert
HLSL: Fix automatic location assignment in block IO.
2021-04-20 13:04:26 +02:00