SPIRV-Cross/reference/shaders-hlsl-no-opt/asm
Hans-Kristian Arntzen 532f65583e Rewrite how non-uniform qualifiers are handled.
Remove all shenanigans with propagation, and only consume nonuniform
qualifiers exactly where needed (last minute).
2021-04-22 16:03:08 +02:00
..
comp Check entry point variables in is_hidden_variables. 2021-01-22 13:53:22 +01:00
frag Rewrite how non-uniform qualifiers are handled. 2021-04-22 16:03:08 +02:00
vert GLSL: Force block declaration if clip/cull is used in tesc. 2021-01-07 15:32:15 +01:00
temporary.zero-initialize.asm.frag Add support for forcefully zero-initialized variables. 2020-03-26 13:38:27 +01:00