44 lines
835 B
GLSL
44 lines
835 B
GLSL
#version 100
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struct UBO
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{
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int func_arg;
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int inner_func_arg;
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};
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uniform UBO _34;
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void main()
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{
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vec4 _102;
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for (int SPIRV_Cross_Dummy30 = 0; SPIRV_Cross_Dummy30 < 1; SPIRV_Cross_Dummy30++)
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{
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if (_34.func_arg != 0)
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{
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vec4 _101;
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for (int SPIRV_Cross_Dummy45 = 0; SPIRV_Cross_Dummy45 < 1; SPIRV_Cross_Dummy45++)
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{
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if (_34.inner_func_arg != 0)
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{
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_101 = vec4(1.0);
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break;
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}
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else
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{
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_101 = vec4(0.0);
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break;
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}
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}
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_102 = _101;
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break;
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}
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else
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{
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_102 = vec4(0.0);
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break;
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}
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}
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gl_Position = _102;
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}
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