This website requires JavaScript.
ReeceSX
Explore
Aurora
Register
Sign In
AuroraMiddleware
/
SPIRV-Cross
Watch
1
Star
0
Fork
0
You've already forked SPIRV-Cross
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
9f1eb5a20d
SPIRV-Cross
/
reference
/
shaders-msl
History
Hans-Kristian Arntzen
a1f5453519
Assign block locations to members in MSL.
2017-06-21 09:55:46 +02:00
..
comp
CompilerMSL map many GLSL functions to MSL functions.
2017-05-19 18:14:08 -04:00
desktop-only
/frag
CompilerMSL map many GLSL functions to MSL functions.
2017-05-19 18:14:08 -04:00
flatten
Add explicit in/out locations everywhere.
2017-06-21 09:39:08 +02:00
frag
Assign block locations to members in MSL.
2017-06-21 09:55:46 +02:00
legacy
/vert
CompilerMSL elide unused builtins from entry function input and output structs.
2017-05-24 09:31:38 -04:00
vert
Assign block locations to members in MSL.
2017-06-21 09:55:46 +02:00
vulkan
CompilerMSL add support for MSL specialization function constants.
2017-06-15 15:24:22 -04:00