SPIRV-Cross/reference/shaders-msl/vert
Hans-Kristian Arntzen 9fa91f7e1c Support returning arrays from functions in GLSL/MSL.
Not possible in HLSL apparently, need workaround ...
2018-02-08 12:22:08 +01:00
..
basic.vert CompilerMSL elide unused builtins from entry function input and output structs. 2017-05-24 09:31:38 -04:00
copy.flatten.vert Enhancements to MSL compute and entry point naming. 2017-11-05 21:34:42 -05:00
dynamic.flatten.vert Enhancements to MSL compute and entry point naming. 2017-11-05 21:34:42 -05:00
functions.vert Enhancements to MSL compute and entry point naming. 2017-11-05 21:34:42 -05:00
out_block.vert CompilerMSL enhancements. 2017-06-30 19:10:46 -04:00
pointsize.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
return-array.vert Support returning arrays from functions in GLSL/MSL. 2018-02-08 12:22:08 +01:00
texture_buffer.vert CompilerMSL elide unused builtins from entry function input and output structs. 2017-05-24 09:31:38 -04:00
ubo.alignment.vert Enhancements to MSL compute and entry point naming. 2017-11-05 21:34:42 -05:00
ubo.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00