12 lines
174 B
GLSL
12 lines
174 B
GLSL
#version 450
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layout(location = 0) in float v0;
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layout(location = 1) in float v1;
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layout(location = 0) out float FragColor;
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void main()
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{
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FragColor = (v0 + v1) * v1;
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}
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