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a489ba7fd1
SPIRV-Cross
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reference
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shaders-msl
History
Bill Hollings
efbe7ca16f
MSL: Fix infinite CAS loop on atomic_compare_exchange_weak_explicit().
2019-04-05 21:28:57 -04:00
..
asm
MSL: Declare gl_WorkGroupSize constant with [[maybe_unused]].
2019-03-28 10:54:18 +01:00
comp
MSL: Fix infinite CAS loop on atomic_compare_exchange_weak_explicit().
2019-04-05 21:28:57 -04:00
desktop-only
MSL: Return early from helper tesc invocations.
2019-02-24 12:17:47 -06:00
flatten
MSL: Emit F{Min,Max,Clamp} as fast:: and N{Min,Max,Clamp} as precise::.
2018-09-01 23:01:46 -05:00
frag
MSL: Emit correct SSBO constness for argument buffers.
2019-03-15 12:05:35 +01:00
legacy
/vert
CompilerMSL support matrices & arrays in stage-in & stage-out.
2018-06-12 11:41:35 -04:00
tesc
MSL: Return early from helper tesc invocations.
2019-02-24 12:17:47 -06:00
tese
MSL: Use vectors for the tessellation level builtins in tese shaders.
2019-02-22 12:18:51 -06:00
vert
MSL: Fixup buffer array case issue on MSL 1.0.
2019-03-15 11:37:34 +01:00
vulkan
Add support for 8- and 16-bit types to GLSL and MSL.
2018-11-01 10:20:57 -05:00