SPIRV-Cross/reference/opt/shaders-msl/desktop-only/frag/query-levels.desktop.frag
2017-11-23 09:50:11 +01:00

18 lines
351 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(texture2d<float> uSampler [[texture(0)]], sampler uSamplerSmplr [[sampler(0)]])
{
main0_out out = {};
out.FragColor = float4(float(int(uSampler.get_num_mip_levels())));
return out;
}