SPIRV-Cross/reference/shaders-msl/asm
Hans-Kristian Arntzen a4a9b53b5b MSL: Always enable Outputs in vertex stages.
Subsequent stages can legally attempt to read from these variables,
which causes compilation failure.

Always make sure we emit user outputs in vertex shaders if they are
active in the entry point.
2021-01-07 11:24:47 +01:00
..
comp Overhaul how we deal with reserved identifiers. 2020-08-21 16:33:27 +02:00
frag MSL: Support pull-model interpolation on MSL 2.3+. 2020-11-05 11:57:45 -06:00
tesc MSL: Add support for processing more than one patch per workgroup. 2020-07-23 17:59:54 -05:00
tese Moved all UE4 test shaders into 'shaders-ue4/' folder. 2019-10-23 17:39:05 -04:00
vert MSL: Always enable Outputs in vertex stages. 2021-01-07 11:24:47 +01:00