SPIRV-Cross/reference/shaders-no-opt
Hans-Kristian Arntzen f383cc98f2 GLSL: Handle the rest of GL_ARB_sparse_texture_clamp.
Missed these in initial sparse implementation.
2020-06-08 13:40:11 +02:00
..
asm GLSL: Support uint code for sparse residency query. 2020-06-08 11:40:02 +02:00
comp Deal with illegal names in types as well. 2020-01-16 10:34:49 +01:00
frag GLSL: Handle the rest of GL_ARB_sparse_texture_clamp. 2020-06-08 13:40:11 +02:00
vert MSL: Fix case where we pass arrays to functions by value. 2019-01-14 11:00:14 +01:00
vulkan/frag MSL: Redirect member indices when buffer has been sorted by Offset. 2020-04-30 11:48:53 +02:00