c27e1efbf1
This can make codegen more predictable since ByteAddressBuffer is SRV and not UAV.
24 lines
656 B
Plaintext
24 lines
656 B
Plaintext
static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u);
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RWByteAddressBuffer wo : register(u1);
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RWByteAddressBuffer ro : register(u0);
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static uint3 gl_GlobalInvocationID;
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struct SPIRV_Cross_Input
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{
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uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
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};
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void comp_main()
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{
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wo.Store4(gl_GlobalInvocationID.x * 64 + 272, asuint(asfloat(ro.Load4(gl_GlobalInvocationID.x * 64 + 160))));
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wo.Store4(gl_GlobalInvocationID.x * 16 + 480, asuint(asfloat(ro.Load4(gl_GlobalInvocationID.x * 16 + 480))));
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}
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[numthreads(1, 1, 1)]
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void main(SPIRV_Cross_Input stage_input)
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{
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gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
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comp_main();
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}
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