cf1bf1c6ae
Rolled the hashes used for glslang, SPIRV-Tools, and SPIRV-Headers to HEAD, which includes the update to 1.5. Added passing '--amb' to glslang, so I didn't have to explicitly set bindings in a large number of test shaders that currently don't, and now glslang considers them invalid. Marked all shaders that no longer pass spirv-val as .invalid.
21 lines
489 B
Plaintext
21 lines
489 B
Plaintext
static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u);
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globallycoherent RWByteAddressBuffer _29 : register(u3);
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ByteAddressBuffer _33 : register(t2);
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RWTexture2D<float> uImageIn : register(u0);
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globallycoherent RWTexture2D<float> uImageOut : register(u1);
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void comp_main()
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{
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int2 coord = int2(9, 7);
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float4 indata = uImageIn[coord].xxxx;
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uImageOut[coord] = indata.x;
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_29.Store(0, asuint(asfloat(_33.Load(0))));
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}
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[numthreads(1, 1, 1)]
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void main()
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{
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comp_main();
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}
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