cf1bf1c6ae
Rolled the hashes used for glslang, SPIRV-Tools, and SPIRV-Headers to HEAD, which includes the update to 1.5. Added passing '--amb' to glslang, so I didn't have to explicitly set bindings in a large number of test shaders that currently don't, and now glslang considers them invalid. Marked all shaders that no longer pass spirv-val as .invalid.
20 lines
347 B
Plaintext
20 lines
347 B
Plaintext
static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u);
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RWByteAddressBuffer _10 : register(u0);
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cbuffer SPIRV_Cross_NumWorkgroups : register(b0)
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{
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uint3 SPIRV_Cross_NumWorkgroups_1_count : packoffset(c0);
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};
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void comp_main()
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{
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_10.Store3(0, SPIRV_Cross_NumWorkgroups_1_count);
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}
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[numthreads(1, 1, 1)]
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void main()
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{
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comp_main();
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}
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