SPIRV-Cross/reference/shaders/frag/mix.frag
Hans-Kristian Arntzen edbe867b74 Improve handling of dead blocks.
All tests pass now.
Still need to handle OpFunction, atomics, OpPhi, etc ...
2016-11-17 22:15:07 +01:00

39 lines
666 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec4 vIn0;
layout(location = 1) in vec4 vIn1;
layout(location = 2) in float vIn2;
layout(location = 3) in float vIn3;
void main()
{
bvec4 l = bvec4(false, true, false, false);
FragColor = mix(vIn0, vIn1, l);
bool f = true;
FragColor = vec4(mix(vIn2, vIn3, f));
highp vec4 _35;
if (f)
{
_35 = vIn0;
}
else
{
_35 = vIn1;
}
FragColor = _35;
highp float _44;
if (f)
{
_44 = vIn2;
}
else
{
_44 = vIn3;
}
FragColor = vec4(_44);
}