SPIRV-Cross/reference/shaders-msl/asm/vert/uint-vertex-id-instance-id.asm.vert
2018-06-22 11:30:56 +02:00

29 lines
589 B
GLSL

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 gl_Position [[position]];
};
float4 _main(thread const uint& vid, thread const uint& iid)
{
return float4(float(vid + iid));
}
vertex main0_out main0(uint gl_VertexIndex [[vertex_id]], uint gl_InstanceIndex [[instance_id]])
{
main0_out out = {};
uint vid = gl_VertexIndex;
uint iid = gl_InstanceIndex;
uint param = vid;
uint param_1 = iid;
out.gl_Position = _main(param, param_1);
return out;
}