SPIRV-Cross/shaders-no-opt
Hans-Kristian Arntzen 4dfac510ed Handle multiple breaks out of switches.
Use a switch stack instead.
2022-07-22 15:31:40 +02:00
..
asm Handle multiple breaks out of switches. 2022-07-22 15:31:40 +02:00
comp Fix control flow bug where we missed continue; 2022-06-07 15:04:01 +02:00
frag GLSL: Implement 1D texture emulation for ES. 2022-05-27 11:51:34 +02:00
legacy/frag GLSL: Use for-loop fallback instead of do/while for legacy ESSL. 2020-06-29 12:50:31 +02:00
vert GLSL: Add option to force flattening IO blocks. 2020-07-28 15:16:06 +02:00
vulkan Add test for SPIR-V 1.6 Volatile HelperInvocation. 2022-03-04 11:19:33 +01:00