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SPIRV-Cross
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aab3107a3f
SPIRV-Cross
/
shaders-hlsl
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Hans-Kristian Arntzen
aab3107a3f
Add WorkGroupID/NumWorkGroups to MSL. Fix block name alias.
2017-09-29 12:16:53 +02:00
..
asm
/comp
Add SPVASM testing support for HLSL/MSL.
2017-09-29 11:07:11 +02:00
comp
Add WorkGroupID/NumWorkGroups to MSL. Fix block name alias.
2017-09-29 12:16:53 +02:00
frag
Just emit textureSize variants we actually need.
2017-09-20 10:31:56 +02:00
vert
Support samplerBuffer as function parameters in HLSL.
2017-08-21 10:26:44 +02:00