SPIRV-Cross/reference/shaders-hlsl-no-opt/asm/frag/switch-block-case-fallthrough.asm.invalid.frag
Hans-Kristian Arntzen 4d79d634f5 GLSL: Implement switch on ESSL 1.0.
Cannot use switch on legacy ESSL, fallback to plain branches.
2020-06-29 13:35:46 +02:00

83 lines
1.3 KiB
JavaScript

static int vIndex;
static float4 FragColor;
struct SPIRV_Cross_Input
{
nointerpolation int vIndex : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
int i = 0;
int j;
int _30;
int _31;
switch (vIndex)
{
case 0:
{
_30 = 3;
j = _30;
_31 = 0;
j = _31;
break;
}
default:
{
_30 = 2;
j = _30;
_31 = 0;
j = _31;
break;
}
case 1:
case 11:
{
_31 = 1;
j = _31;
break;
}
case 2:
{
break;
}
case 3:
{
if (vIndex > 3)
{
i = 0;
break;
}
else
{
break;
}
}
case 4:
{
i = 0;
break;
}
case 5:
{
i = 0;
break;
}
}
FragColor = float(i).xxxx;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
vIndex = stage_input.vIndex;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}