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SPIRV-Cross
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ab8eb70af1
SPIRV-Cross
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reference
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opt
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shaders-ue4
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asm
History
Hans-Kristian Arntzen
e1600d4df8
MSL: Use input attachment index directly for resource index fallback.
2020-07-06 09:49:46 +02:00
..
frag
MSL: Use input attachment index directly for resource index fallback.
2020-07-06 09:49:46 +02:00
tesc
Roll GLSLang and SPIRV-Tools
2019-11-05 10:07:15 -05:00
tese
MSL: Support ClipDistance as an input stage variable.
2019-12-02 13:19:42 +01:00
vert
Roll SPIRV-Tools, SPIRV-Headers and GLSLang.
2020-05-21 15:21:41 -04:00