SPIRV-Cross/reference/shaders-no-opt/comp
Hans-Kristian Arntzen aac6885950 GLSL: Be more aggressive about using type_alias.
To facilitate an improved linking-by-name use case for older GL,
we will be more aggressive about merging struct definitions, even for
rather unrelated cases where we don't strictly need to use type aliases.
2020-07-29 12:48:41 +02:00
..
bitcast-16bit-1.invalid.comp Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
bitcast-16bit-2.invalid.comp Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
bitfield.comp Add newly moved reference files. 2018-03-13 10:46:55 +01:00
glsl.std450.comp Test glsl.std450 more exhaustively. 2019-07-17 11:53:05 +02:00
illegal-struct-name.asm.comp Deal with illegal names in types as well. 2020-01-16 10:34:49 +01:00
inout-struct.invalid.comp Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
loop.comp Roll GLSLang and SPIRV-Tools 2019-11-05 10:07:15 -05:00
return.comp Roll GLSLang and SPIRV-Tools 2019-11-05 10:07:15 -05:00
shader_ballot_nonuniform_invocations.invalid.comp Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
struct-packing-scalar.nocompat.invalid.vk.comp.vk GLSL: Be more aggressive about using type_alias. 2020-07-29 12:48:41 +02:00
subgroups.nocompat.invalid.vk.comp.vk Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00