SPIRV-Cross/shaders-msl-no-opt/asm/vert/duplicate-view-index.asm.vert

67 lines
2.7 KiB
GLSL

; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 23
; Schema: 0
OpCapability Shader
OpCapability MultiView
OpExtension "SPV_KHR_multiview"
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main" %_ %gl_ViewIndex
OpEntryPoint Vertex %main2 "main2" %_ %gl_ViewIndex2
OpSource GLSL 450
OpSourceExtension "GL_EXT_multiview"
OpName %main "main"
OpName %gl_PerVertex "gl_PerVertex"
OpMemberName %gl_PerVertex 0 "gl_Position"
OpMemberName %gl_PerVertex 1 "gl_PointSize"
OpMemberName %gl_PerVertex 2 "gl_ClipDistance"
OpMemberName %gl_PerVertex 3 "gl_CullDistance"
OpName %_ ""
OpName %gl_ViewIndex "gl_ViewIndex"
OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance
OpDecorate %gl_PerVertex Block
OpDecorate %gl_ViewIndex BuiltIn ViewIndex
OpDecorate %gl_ViewIndex2 BuiltIn ViewIndex
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%_arr_float_uint_1 = OpTypeArray %float %uint_1
%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
%_ = OpVariable %_ptr_Output_gl_PerVertex Output
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%_ptr_Input_int = OpTypePointer Input %int
%gl_ViewIndex = OpVariable %_ptr_Input_int Input
%gl_ViewIndex2 = OpVariable %_ptr_Input_int Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%main = OpFunction %void None %3
%5 = OpLabel
%18 = OpLoad %int %gl_ViewIndex
%19 = OpConvertSToF %float %18
%20 = OpCompositeConstruct %v4float %19 %19 %19 %19
%22 = OpAccessChain %_ptr_Output_v4float %_ %int_0
OpStore %22 %20
OpReturn
OpFunctionEnd
%main2 = OpFunction %void None %3
%100 = OpLabel
%101 = OpLoad %int %gl_ViewIndex2
%102 = OpConvertSToF %float %101
%103 = OpCompositeConstruct %v4float %102 %102 %102 %102
%104 = OpAccessChain %_ptr_Output_v4float %_ %int_0
OpStore %104 %103
OpReturn
OpFunctionEnd