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ac5eea3326
SPIRV-Cross
/
reference
/
shaders-msl
History
Hans-Kristian Arntzen
ac5eea3326
MSL: Add test for passing single swizzled texture arg from array.
2019-05-09 14:19:40 +02:00
..
asm
Fix a copy-pasto.
2019-04-26 17:16:21 -05:00
comp
MSL: Fix infinite CAS loop on atomic_compare_exchange_weak_explicit().
2019-04-05 21:28:57 -04:00
desktop-only
Fix tests for device->constant address space change in MSL tessellation control shader generation.
2019-04-10 18:37:04 +01:00
flatten
MSL: Emit F{Min,Max,Clamp} as fast:: and N{Min,Max,Clamp} as precise::.
2018-09-01 23:01:46 -05:00
frag
MSL: Add test for passing single swizzled texture arg from array.
2019-05-09 14:19:40 +02:00
legacy
/vert
CompilerMSL support matrices & arrays in stage-in & stage-out.
2018-06-12 11:41:35 -04:00
tesc
Fix tests for device->constant address space change in MSL tessellation control shader generation.
2019-04-10 18:37:04 +01:00
tese
MSL: Use vectors for the tessellation level builtins in tese shaders.
2019-02-22 12:18:51 -06:00
vert
MSL: Cast texture_buffer index to uint.
2019-04-23 12:46:48 +02:00
vulkan
Add support for 8- and 16-bit types to GLSL and MSL.
2018-11-01 10:20:57 -05:00