aca9b6879a
New in MSL 2.3 is a template that can be used in the place of a scalar type in a stage-in struct. This template has methods which interpolate the varying at the given points. Curiously, you can't set interpolation attributes on such a varying; perspective-correctness is encoded in the type, while interpolation must be done using one of the methods. This makes using this somewhat awkward from SPIRV-Cross, requiring us to jump through a bunch of hoops to make this all work. Using varyings from functions in particular is a pain point, requiring us to pass the stage-in struct itself around. An alternative is to pass references to the interpolants; except this will fall over badly with composite types, which naturally must be flattened. As with tessellation, dynamic indexing isn't supported with pull-model interpolation. This is because of the need to reference the original struct member in order to call one of the pull-model interpolation methods on it. Also, this is done at the variable level; this means that if one varying in a struct is used with the pull-model functions, then the entire struct is emitted as pull-model interpolants. For some reason, this was not documented in the MSL spec, though there is a property on `MTLDevice`, `supportsPullModelInterpolation`, indicating support for this, which *is* documented. This does not appear to be implemented yet for AMD: it returns `NO` from `supportsPullModelInterpolation`, and pipelines with shaders using the templates fail to compile. It *is* implemeted for Intel. It's probably also implemented for Apple GPUs: on Apple Silicon, OpenGL calls down to Metal, and it wouldn't be possible to use the interpolation functions without this implemented in Metal. Based on my testing, where SPIR-V and GLSL have the offset relative to the pixel center, in Metal it appears to be relative to the pixel's upper-left corner, as in HLSL. Therefore, I've added an offset 0.4375, i.e. one half minus one sixteenth, to all arguments to `interpolate_at_offset()`. This also fixes a long-standing bug: if a pull-model interpolation function is used on a varying, make sure that varying is declared. We were already doing this only for the AMD pull-model function, `interpolateAtVertexAMD()`; for reasons which are completely beyond me, we weren't doing this for the base interpolation functions. I also note that there are no tests for the interpolation functions for GLSL or HLSL. |
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opt | ||
shaders | ||
shaders-hlsl | ||
shaders-hlsl-no-opt | ||
shaders-msl | ||
shaders-msl-no-opt | ||
shaders-no-opt | ||
shaders-reflection | ||
shaders-ue4/asm | ||
shaders-ue4-no-opt/asm |