SPIRV-Cross/reference/shaders-msl
Pascal Muetschard aced6058b4 Don't limit GLSL identifiers with HLSL keywords.
- The HLSL compiler now has its own list of keywords in addition to
   the ones from GLSL.
 - Added "buffer", "precise", and "shared" to the GLSL keywords.
2018-05-07 10:58:52 -07:00
..
asm Deal with OpImageFetch without explicit LOD. 2018-04-30 10:54:44 +02:00
comp Do not use RMW rewrite for matrices. 2018-05-04 10:35:56 +02:00
desktop-only Use declared binding in SPIR-V as a fallback for explicit MSL binds. 2018-04-04 12:25:11 +02:00
flatten Use declared binding in SPIR-V as a fallback for explicit MSL binds. 2018-04-04 12:25:11 +02:00
frag Don't limit GLSL identifiers with HLSL keywords. 2018-05-07 10:58:52 -07:00
legacy/vert CompilerMSL elide unused builtins from entry function input and output structs. 2017-05-24 09:31:38 -04:00
vert Force recompile if we add row-major transpose functions in MSL. 2018-05-04 09:43:34 +02:00
vulkan CompilerMSL add support for MSL specialization function constants. 2017-06-15 15:24:22 -04:00