SPIRV-Cross/shaders/desktop-only
Hans-Kristian Arntzen de33d89074 Add explicit in/out locations everywhere.
Needed for newer glslang. With Vulkan semantics for SPIR-V, all
locations must be explicitly defined.
2017-06-21 09:39:08 +02:00
..
comp Update test suite for latest glslang. 2016-09-10 12:53:41 +02:00
frag Handle interpolation qualifiers inside IO blocks. 2016-10-07 16:30:11 +02:00
geom Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
tesc Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
tese Add test shaders for SSO. 2017-05-22 15:53:38 +02:00
vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00