SPIRV-Cross/shaders
Hans-Kristian Arntzen ad2b7c05e7 Implement workaround for textureLod on 2D array shadow.
This does not exist in GLSL, but it exists in HLSL if LOD == 0.0.
2017-06-23 09:45:42 +02:00
..
asm Implement workaround for textureLod on 2D array shadow. 2017-06-23 09:45:42 +02:00
comp Analyze parameter preservation for functions. 2017-03-25 16:25:30 +01:00
desktop-only Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
flatten Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
frag Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
geom Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
legacy Add tests for legacy lod handling 2017-03-23 15:51:43 +01:00
tesc Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
tese Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
vulkan Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00