e4d5c6183a
Also fix some minor issues with too many coordinate dimensions in HLSL and GLSL.
13 lines
342 B
GLSL
13 lines
342 B
GLSL
#version 450
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uniform sampler2D SPIRV_Cross_CombinedTexSPIRV_Cross_DummySampler;
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layout(location = 0) flat in uvec3 in_var_TEXCOORD0;
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layout(location = 0) out vec4 out_var_SV_Target0;
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void main()
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{
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out_var_SV_Target0 = texelFetch(SPIRV_Cross_CombinedTexSPIRV_Cross_DummySampler, ivec2(in_var_TEXCOORD0.xy), int(in_var_TEXCOORD0.z));
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}
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