SPIRV-Cross/reference
Chip Davis ae6c05f6f4 MSL: Move inline uniform blocks to the end of the argument buffer.
Limit inline blocks to one per descriptor set.

This should avoid the need for complicated code to calculate the
argument buffer ID stride of an inline uniform block. If there's demand
for more inline blocks, we can revisit this.
2020-01-25 13:40:51 -06:00
..
opt MSL: Move inline uniform blocks to the end of the argument buffer. 2020-01-25 13:40:51 -06:00
shaders GLSL: Implement geometry shader passthrough extension. 2020-01-15 16:18:29 +01:00
shaders-hlsl HLSL: Fix bug when reading and writing structs from SSBO. 2020-01-08 14:27:02 +01:00
shaders-hlsl-no-opt Deal with illegal names in types as well. 2020-01-16 10:34:49 +01:00
shaders-msl MSL: Move inline uniform blocks to the end of the argument buffer. 2020-01-25 13:40:51 -06:00
shaders-msl-no-opt Merge pull request #1264 from KhronosGroup/msl-argument-buffer-persist 2020-01-16 14:44:23 +01:00
shaders-no-opt Deal with illegal names in types as well. 2020-01-16 10:34:49 +01:00
shaders-reflection Reflection: Add array stride/matrix stride reflection. 2020-01-15 17:01:35 +01:00
shaders-ue4/asm Roll SPIRV-Tools, SPIRV-Headers and GLSLang 2019-12-02 16:17:21 -05:00
shaders-ue4-no-opt/asm Roll SPIRV-Tools, SPIRV-Headers and GLSLang 2019-12-02 16:17:21 -05:00