SPIRV-Cross/reference/opt/shaders-msl/asm/vert
Hans-Kristian Arntzen a4a9b53b5b MSL: Always enable Outputs in vertex stages.
Subsequent stages can legally attempt to read from these variables,
which causes compilation failure.

Always make sure we emit user outputs in vertex shaders if they are
active in the entry point.
2021-01-07 11:24:47 +01:00
..
clip-distance-plain-variable.asm.vert MSL: Support ClipDistance as an input stage variable. 2019-12-02 13:19:42 +01:00
clip-distance-plain-variable.no-user-varying.asm.vert MSL: Allow removing clip distance user varyings. 2020-04-20 09:58:40 +02:00
copy-memory-interface.asm.vert Fix a copy-pasto. 2019-04-26 17:16:21 -05:00
extract-transposed-matrix-from-struct.asm.vert Fix case where a struct is loaded which contains a row-major matrix. 2019-02-20 12:19:00 +01:00
fake-builtin-input.asm.vert MSL: Always enable Outputs in vertex stages. 2021-01-07 11:24:47 +01:00
invariant.msl21.asm.vert MSL: Support Invariant qualifier on position. 2019-06-12 09:39:12 +02:00
packed-bool2-to-packed_uint2.asm.vert MSL: Avoid packed arrays in more cases. 2020-05-06 10:27:12 +02:00
packed-bool-to-uint.asm.vert MSL: Avoid packed arrays in more cases. 2020-05-06 10:27:12 +02:00
packing-test.asm.vert Update tests for latest SPIRV-Tools and glslang. 2018-03-12 15:11:55 +01:00
spec-constant-op-composite.asm.vert Rewrite how IDs are iterated over. 2019-01-10 12:52:56 +01:00
uint-vertex-id-instance-id.asm.vert Deal with some builtins being declared with wrong signedness. 2018-06-22 11:30:56 +02:00