SPIRV-Cross/reference/shaders-msl
Chip Davis 41d9424233 MSL: Add an option to set the tessellation domain origin.
This is intended to be used to support `VK_KHR_maintenance2`'s
tessellation domain origin feature. If `tess_domain_origin_lower_left`
is `true`, the `v` coordinate will be inverted with respect to the
domain. Additionally, in `Triangles` mode, the `v` and `w` coordinates
will be swapped. This is because the winding order is interpreted
differently in lower-left mode.
2019-02-18 14:25:42 -06:00
..
asm MSL: Add support for tessellation control shaders. 2019-02-07 08:51:22 -06:00
comp Take the vertex count from any indirect parameters passed. 2019-02-06 15:17:14 -06:00
desktop-only MSL: Add an option to set the tessellation domain origin. 2019-02-18 14:25:42 -06:00
flatten MSL: Emit F{Min,Max,Clamp} as fast:: and N{Min,Max,Clamp} as precise::. 2018-09-01 23:01:46 -05:00
frag Support LUTs in single-function CFGs on Private storage class. 2019-02-06 10:38:59 +01:00
legacy/vert CompilerMSL support matrices & arrays in stage-in & stage-out. 2018-06-12 11:41:35 -04:00
tesc MSL: Add support for tessellation control shaders. 2019-02-07 08:51:22 -06:00
tese MSL: Add an option to set the tessellation domain origin. 2019-02-18 14:25:42 -06:00
vert Pass the original pointer type to ensure_correct_attribute_type(). 2019-02-11 16:07:43 -06:00
vulkan Add support for 8- and 16-bit types to GLSL and MSL. 2018-11-01 10:20:57 -05:00