SPIRV-Cross/reference/shaders-msl/frag/sampler-compare-cascade-gradient.frag
2019-01-07 10:01:00 +01:00

23 lines
457 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float FragColor [[color(0)]];
};
struct main0_in
{
float4 vUV [[user(locn0)]];
};
fragment main0_out main0(main0_in in [[stage_in]], depth2d_array<float> uTex [[texture(0)]], sampler uShadow [[sampler(1)]])
{
main0_out out = {};
out.FragColor = uTex.sample_compare(uShadow, in.vUV.xy, uint(round(in.vUV.z)), in.vUV.w, level(0));
return out;
}