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clip-cull-distance.desktop.frag
Overhaul clip/cull distance support in GLSL.
2018-02-22 14:36:50 +01:00
control-dependent-in-branch.desktop.frag
Handle control-dependent temporaries.
2018-03-12 17:34:54 +01:00
depth-greater-than.desktop.frag
Deal with depth_greater/depth_less qualifiers.
2018-11-12 10:35:36 +01:00
depth-less-than.desktop.frag
Deal with depth_greater/depth_less qualifiers.
2018-11-12 10:35:36 +01:00
dual-source-blending.desktop.frag
Support dual-source blending on GLSL and MSL.
2018-04-03 16:04:49 +02:00
fp16.invalid.desktop.frag
GLSL/MSL: Implement 8-bit part of VK_KHR_shader_float16_int8.
2019-01-30 15:45:24 +01:00
hlsl-uav-block-alias.asm.frag
Improve handling of block name declaration in GLSL.
2017-12-01 14:30:10 +01:00
image-ms.desktop.frag
Support ImageRead/Write on multisampled images.
2016-07-11 13:26:22 +02:00
image-query.desktop.frag
Various fixes to texture/image query in GLSL.
2017-09-19 16:08:25 +02:00
in-block-qualifiers.frag
Add explicit in/out locations everywhere.
2017-06-21 09:39:08 +02:00
layout-component.desktop.frag
Support Component decoration in GLSL.
2018-09-10 12:13:26 +02:00
query-levels.desktop.frag
Update test suite for latest glslang.
2016-09-10 12:53:41 +02:00
query-lod.desktop.frag
Update test suite for latest glslang.
2016-09-10 12:53:41 +02:00
sampler-ms-query.desktop.frag
Defer parenthesis generation until needed.
2016-12-05 10:56:54 +01:00
texture-proj-shadow.desktop.frag
Fix textureProj with shadow on GLSL.
2017-07-31 10:05:32 +02:00