SPIRV-Cross/shaders-hlsl/asm
Hans-Kristian Arntzen a4ac27546a MSL: Fix textures which are sampled and compared against.
depth2d in MSL only returns float, not float4, even for normal sampling.
We need to conditionally remap-swizzle back to float4.
2019-02-22 12:27:40 +01:00
..
comp Use correct block-name / other-name aliasing rules. 2019-01-04 15:02:54 +01:00
frag MSL: Fix textures which are sampled and compared against. 2019-02-22 12:27:40 +01:00
vert Fix case where a struct is loaded which contains a row-major matrix. 2019-02-20 12:19:00 +01:00