SPIRV-Cross/reference/opt
2019-09-04 13:02:34 -04:00
..
shaders GLSL: Fix post-depth coverage for ESSL. 2019-08-28 13:40:13 -05:00
shaders-hlsl Do not force temporary unless continue-only for loop dominates. 2019-07-26 10:39:05 +02:00
shaders-msl UE4 shader reference for those shaders that will compile without the changes. 2019-09-04 13:02:34 -04:00