SPIRV-Cross/reference
2019-09-04 13:02:34 -04:00
..
opt UE4 shader reference for those shaders that will compile without the changes. 2019-09-04 13:02:34 -04:00
shaders GLSL: Fix post-depth coverage for ESSL. 2019-08-28 13:40:13 -05:00
shaders-hlsl HLSL query lod cleanups. 2019-07-24 11:34:28 +02:00
shaders-hlsl-no-opt Deal correctly with sign on bitfield operations. 2019-08-26 11:36:36 +02:00
shaders-msl UE4 shader reference for those shaders that will compile without the changes. 2019-09-04 13:02:34 -04:00
shaders-msl-no-opt MSL: Add support for sampler Y'CbCr conversion. 2019-09-01 18:35:53 -05:00
shaders-no-opt GLSL: Assume image and sampler can be RelaxedPrecision. 2019-08-27 17:15:19 +02:00
shaders-reflection Employ heuristics to figure out how to emit SSBO/UAV reflection names. 2019-06-10 11:24:24 +02:00