SPIRV-Cross/reference/shaders
Chip Davis 5fe1ecc324 GLSL: Fix post-depth coverage for ESSL.
ESSL does not support `GL_ARB_post_depth_coverage`. There, we must use
`GL_EXT_post_depth_coverage`. I've added this as a fallback for desktop
as well.

Note that `GL_EXT_post_depth_coverage` also requires the fragment shader
to set `early_fragment_tests` explicitly, while
`GL_ARB_post_depth_coverage` does not. It doesn't really matter either
way, since `SPV_KHR_post_depth_coverage` *also* requires both execution
modes to be explicitly set.
2019-08-28 13:40:13 -05:00
..
amd Remove some stale test files. 2018-04-27 10:33:27 +02:00
asm Move branchless analysis to CFG. 2019-08-27 10:19:19 +02:00
comp Do not eagerly invalidate all active variables on a branch. 2019-07-24 11:17:30 +02:00
desktop-only GLSL: Support GL_ARB_shader_stencil_export. 2019-06-12 10:06:54 +02:00
flatten Deal with case where a variable is dominated by inner part of a loop. 2019-06-06 11:11:44 +02:00
frag GLSL: Fix post-depth coverage for ESSL. 2019-08-28 13:40:13 -05:00
geom Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
legacy Support fma() in older GLSL targets. 2019-04-08 10:38:32 +02:00
tesc Do not eagerly invalidate all active variables on a branch. 2019-07-24 11:17:30 +02:00
tese Fix input array size in tessellation evaluation shaders. 2019-01-09 10:47:16 +01:00
vert Do not eagerly invalidate all active variables on a branch. 2019-07-24 11:17:30 +02:00
vulkan Don't forward uses of an OpIsHelperInvocationEXT op. 2019-07-18 17:32:35 -05:00