SPIRV-Cross/reference/shaders-msl/frag
Hans-Kristian Arntzen 7ab3f3f74e Deal better with CompositeExtract from constant composite.
There is no good reason for applications to emit this kind of code, but
some do. Special case this scenario.
2021-01-22 12:30:16 +01:00
..
argument-buffers.msl2.argument.frag MSL: Do not declare array of UBO/SSBO as spvUnsafeArray<T>. 2019-10-26 16:10:08 +02:00
array-lut-no-loop-variable.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
array-of-array-lut.frag MSL: Fix array of array declaration. 2019-10-26 16:10:12 +02:00
array-of-texture-swizzle-nonconstant-uniform.msl2.argument.discrete.swizzle.frag MSL: Don't remove periods from swizzle buffer index exprs. 2020-10-20 17:47:40 -05:00
array-of-texture-swizzle-nonconstant-uniform.msl2.swizzle.frag MSL: Don't remove periods from swizzle buffer index exprs. 2020-10-20 17:47:40 -05:00
array-of-texture-swizzle.msl2.argument.discrete.swizzle.frag Update for pull request #1162 rev. 1 2019-09-24 18:13:04 -04:00
array-of-texture-swizzle.msl2.swizzle.frag Update for pull request #1162 rev. 1 2019-09-24 18:13:04 -04:00
barycentric-nv-nopersp.msl22.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
barycentric-nv.msl22.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
basic.force-sample.frag MSL: Adjust FragCoord for sample-rate shading. 2020-11-23 10:30:24 -06:00
basic.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
binary-func-unpack-pack-arguments.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
binary-unpack-pack-arguments.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
bitcasting.1d-as-2d.frag MSL: Handle Offset and Grad operands for 1D-as-2D textures. 2020-10-15 12:51:00 -05:00
bitcasting.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
buffer-read-write.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
buffer-read-write.texture-buffer-native.msl21.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
builtins.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
clip-distance-varying.frag MSL: Support ClipDistance as an input stage variable. 2019-12-02 13:19:42 +01:00
complex-expression-in-access-chain.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
composite-extract-forced-temporary.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
constant-array.frag Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00
constant-composites.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
control-dependent-in-branch.desktop.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
depth-greater-than.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
depth-less-than.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
disable-frag-output.frag-output.frag MSL: Add options to control emission of fragment outputs. 2020-04-13 15:29:11 -05:00
dual-source-blending.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
early-fragment-tests.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
false-loop-init.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
flush_params.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
for-loop-continue-control-flow.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
for-loop-init.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
fp16-packing.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
fragment-component-padding.pad-fragment.frag MSL: Deal with packing vectors for vertex input/fragment output. 2020-01-07 14:14:31 +01:00
front-facing.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
gather-dref.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
gather-offset.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
helper-invocation.msl21.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
huge-argument-buffer.device-argument-buffer.argument.msl2.frag MSL: Do not declare array of UBO/SSBO as spvUnsafeArray<T>. 2019-10-26 16:10:08 +02:00
illegal-name-test-0.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
image-query-lod.msl22.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
in_block.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
in_mat.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
input-attachment-ms.arrayed-subpass.msl21.frag MSL: Adjust FragCoord for sample-rate shading. 2020-11-23 10:30:24 -06:00
input-attachment-ms.frag MSL: Adjust FragCoord for sample-rate shading. 2020-11-23 10:30:24 -06:00
input-attachment-ms.multiview.msl21.frag MSL: Adjust FragCoord for sample-rate shading. 2020-11-23 10:30:24 -06:00
input-attachment.arrayed-subpass.frag MSL: Support layered input attachments. 2020-09-02 09:18:25 -05:00
input-attachment.frag MSL: Support layered input attachments. 2020-09-02 09:18:25 -05:00
input-attachment.multiview.frag MSL: Support layered input attachments. 2020-09-02 09:18:25 -05:00
interpolation-qualifiers-block.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
interpolation-qualifiers.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
lut-promotion.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
mix.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
mrt-array.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
nonuniform-qualifier.msl2.frag MSL: Do not declare array of UBO/SSBO as spvUnsafeArray<T>. 2019-10-26 16:10:08 +02:00
packed-expression-vector-shuffle.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
packing-test-3.frag Overhaul how we deal with reserved identifiers. 2020-08-21 16:33:27 +02:00
pixel-interlock-ordered.msl2.argument.frag MSL: Fix calculation of atomic image buffer address. 2020-10-13 20:51:56 -05:00
pixel-interlock-ordered.msl2.frag MSL: Fix calculation of atomic image buffer address. 2020-10-13 20:51:56 -05:00
pls.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
post-depth-coverage.ios.msl2.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
post-depth-coverage.msl23.frag MSL: Allow post-depth coverage on Mac in MSL 2.3. 2020-10-27 22:07:01 -05:00
private-variable-prototype-declaration.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
readonly-ssbo.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
sample-depth-propagate-state-from-resource.frag MSL: Rewrite propagated depth comparison state handling. 2019-10-26 16:10:11 +02:00
sample-depth-separate-image-sampler.frag Deal better with CompositeExtract from constant composite. 2021-01-22 12:30:16 +01:00
sample-mask-in-and-out.fixed-sample-mask.frag Enabling setting a fixed sampleMask in Metal fragment shaders. 2020-07-24 11:19:46 +02:00
sample-mask-not-used.fixed-sample-mask.frag Enabling setting a fixed sampleMask in Metal fragment shaders. 2020-07-24 11:19:46 +02:00
sample-mask.fixed-sample-mask.frag Enabling setting a fixed sampleMask in Metal fragment shaders. 2020-07-24 11:19:46 +02:00
sample-mask.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
sample-position-func.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
sample-position.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
sample-rate-frag-coord-sample-id.frag MSL: Adjust FragCoord for sample-rate shading. 2020-11-23 10:30:24 -06:00
sample-rate-frag-coord-sample-input.frag MSL: Adjust FragCoord for sample-rate shading. 2020-11-23 10:30:24 -06:00
sample-rate-frag-coord-sample-pos.frag MSL: Adjust FragCoord for sample-rate shading. 2020-11-23 10:30:24 -06:00
sample-rate-frag-coord.force-sample.frag MSL: Adjust FragCoord for sample-rate shading. 2020-11-23 10:30:24 -06:00
sampler-1d-lod.1d-as-2d.frag MSL: Handle Offset and Grad operands for 1D-as-2D textures. 2020-10-15 12:51:00 -05:00
sampler-1d-lod.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
sampler-compare-bias.msl23.1d-as-2d.frag MSL: Allow Bias and Grad arguments with comparison on Mac in MSL 2.3. 2020-10-30 11:14:59 -05:00
sampler-compare-cascade-gradient.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
sampler-compare-cascade-gradient.ios.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
sampler-compare-cascade-gradient.msl23.frag MSL: Allow Bias and Grad arguments with comparison on Mac in MSL 2.3. 2020-10-30 11:14:59 -05:00
sampler-image-arrays.msl2.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
sampler-ms.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
sampler.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
scalar-refract-reflect.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
separate-image-sampler-argument.frag Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00
shader-arithmetic-8bit.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
spec-constant-block-size.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
spec-constant-ternary.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
stencil-export.msl21.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
subgroup-builtins.msl22.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
subgroup-globals-extract.msl22.frag MSL: extract global variables from subgroup ballot operations 2020-11-09 11:23:01 +01:00
switch-unsigned-case.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
swizzle.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
texel-fetch-offset.1d-as-2d.frag MSL: Handle Offset and Grad operands for 1D-as-2D textures. 2020-10-15 12:51:00 -05:00
texel-fetch-offset.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
texture-cube-array.frag Further updates for pull request #1162; also added two test cases for spvCubemapTo2DArrayFace function and added '--msl-framebuffer-fetch'/ '--msl-emulate-cube-array' compiler options. 2019-09-27 15:49:54 -04:00
texture-cube-array.ios.emulate-cube-array.frag Further updates for pull request #1162; also added two test cases for spvCubemapTo2DArrayFace function and added '--msl-framebuffer-fetch'/ '--msl-emulate-cube-array' compiler options. 2019-09-27 15:49:54 -04:00
texture-multisample-array.msl21.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
texture-proj-shadow.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
ubo_layout.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
unary-enclose.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
vecsize-mismatch.shader-inputs.frag MSL: Fix up input variables' vector lengths in all stages. 2020-06-16 14:50:30 -05:00
write-depth-in-function.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00