8c632da461
Structs are aligned as you would expect in MSL (maximum member alignment), and it is not minimum 16 bytes like in std140. Also rename the dummy "pad" members to a reserved naming scheme.
39 lines
749 B
GLSL
39 lines
749 B
GLSL
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
|
|
|
struct UBO
|
|
{
|
|
float4x4 mvp;
|
|
float2 targSize;
|
|
char _m2_pad[8];
|
|
packed_float3 color;
|
|
float opacity;
|
|
};
|
|
|
|
struct main0_out
|
|
{
|
|
float3 vNormal [[user(locn0)]];
|
|
float3 vColor [[user(locn1)]];
|
|
float2 vSize [[user(locn2)]];
|
|
float4 gl_Position [[position]];
|
|
};
|
|
|
|
struct main0_in
|
|
{
|
|
float4 aVertex [[attribute(0)]];
|
|
float3 aNormal [[attribute(1)]];
|
|
};
|
|
|
|
vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _18 [[buffer(0)]])
|
|
{
|
|
main0_out out = {};
|
|
out.gl_Position = _18.mvp * in.aVertex;
|
|
out.vNormal = in.aNormal;
|
|
out.vColor = float3(_18.color) * _18.opacity;
|
|
out.vSize = _18.targSize * _18.opacity;
|
|
return out;
|
|
}
|
|
|