SPIRV-Cross/reference/shaders-hlsl-no-opt/asm
Hans-Kristian Arntzen b606e4f752 HLSL: Fix test for non-block per-primitive IO.
Force gl_in_out path for HLSL as well when mesh shaders are used.
2022-11-02 13:41:32 +01:00
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comp Test aliased names in declared LUTs. 2022-01-18 12:39:16 +01:00
frag Add tests for OpCompositeInsert edge cases. 2022-05-18 16:43:32 +02:00
mesh HLSL: Fix test for non-block per-primitive IO. 2022-11-02 13:41:32 +01:00
vert HLSL: Rewrite how block IO is emitted. 2021-06-28 15:04:49 +02:00
temporary.zero-initialize.asm.frag Add support for forcefully zero-initialized variables. 2020-03-26 13:38:27 +01:00